http://dx.doi.org/10.5805/SFTI.2013.15.1.095
Profiling Customer Engagement with “Snuggie” Experience in Social Media
HaeJung Kim , JiYoung Kim, and Kiseol Yang
College of Merchandising, Hospitality & Tourism, University of North Texas; Denton, TX U.S.A.
Abstract : In order to understand meaningful customer experience in social media, this study profiles customer engage-ment by exposing the essential brand experience rooms in hyper-reality contexts. This study selects Snuggie as a targetbrand as it uses multiple contact points, including social media, to provide meaningful experience to customers. With theirunique marketing strategy, Snuggie became a popular brand among the U. S. customers beyond just a wearable blanket. Upon analyzing a total of 364 customer reviews about Snuggie in Amazon.com, five experience rooms were exposed;“Physical artifacts” and “customer involvement” are influential experience rooms which signify interactions betweenproducts and customers, while “intangible artifacts”, “technology” and “customer placement” reflect a lower degree ofexperiential engagement. This approach suggests a theoretical foundation in understanding the customer engagementconcepts by the means of brand experience dimensions in social media. The ability to create compelling engagement insocial media depends on the successful facilitation of relationships and information, which lead to a creative, com-municative and interactive experience.
Key words: customer engagement, experience room, social media, Snuggie
Snuggie, a fleece blanket with sleeves which is turned around
and worn backwards, incorporated creative marketing strategy that
The challenge of incorporating digital channels lies in coping
led them to become a fun part of pop culture since late 2008 when
with the volume, nature, and velocity of the digital content for
it was first introduced in the U.S. market. Many similar blanket
effective use (French et al., 2012). Delivering brand experience
products with varying sizes, colors, styles and qualities of materials
through the digital content has been of critical importance as cus-
have been marketed by various brands such as Snuggler, Doojo,
tomers demand different kinds of relationships with brands online;
Toasty Wrap, and Slanket (“How to tell”, 2009). However, Snuggie
they check prices at a keystroke; they are increasingly selective
got popular by early 2009, which resulted in four million dollars’
about which brands to share their lives with; and they form impres-
worth of sales revenue in 2009 (Puente, 2009) due to its multi-
sions from every encounter and post withering online reviews.
channel approach including inimitable TV ads, online sales and tra-
Indeed, customers desire “on-demand, personal, engaging, and net-
ditional retailers (e.g. Walmart and Bed, Bath & Beyond).
worked” experiences when they search, shop, and consume prod-
Specifically Snuggie’s viral marketing being referenced or imitated
by many comedians or TV shows, created a pop culture phenom-
As the critical moments of interaction between brands and cus-
ena while exceeding customers’ expectations for a simple seasonal
tomers are increasingly spread across multiple channels of fashion
product. Their success shows the importance of reaching customers
retailing, customer engagement is now every business’ priority
through multiple contact points, and providing meaningful expe-
(French et al., 2012). Customer engagement goes beyond manag-
rience through visible cues that reflect the consumers’ identities,
ing different channels, as it motivates customers to invest in an
lifestyles, and interests, which reinforce symbolic and social val-
ongoing relationship with a product or service (French et al., 2012).
ues, and generate emotional responses (Hamedie, 2011).
Over the past years, a wide range of fashion retail companies have
To enable customers to have experiences of a product before
tried to address customer engagement in more integrated ways; yet,
purchase, an increasing number of fashion retailers have begun to
companies are struggling to determine appropriate business
offer a “test drive” of the brand experience. It is thus apparent that
approaches as the spectrum of consumer’s brand choices is broader
some of the elements of the service or the product must be sim-
ulated. Edvardsson and Enquist (2010) suggest that the simulation
of all or part of an experience has been referred to as “hyper-real-
ity”. Drawn from the concept of “hyper-reality” as “. . . the multi-
Tel. +1-940-565-4109, Fax. +1-940-565-4348
sensory, fantasy and emotive aspects of one’s experience” (Hirsh-
한국의류산업학회지 제15권 제1호, 2013년
man & Holbrook, 1982), several scholars have suggested that
ing the six experience rooms from customer review comments drawn
“hyper-reality” refers to a simulated (or partially simulated) service
from Amazon.com. Identifying dimensions of customer engagement
reality (Baudrillard, 1994; Edvardsson et al., 2005; Grove & Fisk,
in the Snuggie case will provide the insights on utilizing customers’
1997; Martin, 2004; Venkatesh, 1999). Indeed, such “hyper-real”
brand and product experiences on social media.
(or simulated) experiences are common in many retail services par-
ticularly in social media. The ability to create compelling experi-
ences on social media depends on the successful facilitation of e-
WOM (Chu & Kim, 2011), which leads to creative, communica-
tive and interactive engagements in discrete experience rooms.
Social media is a group of internet-based applications that build
This experiential perspective expands the scope of online consumer
on the ideological and technological foundations of Web 2.0,
behavior and provides practical applications of brand experience
allowing the creation and exchange of User Generated Content
research to the marketplace. Therefore, given Snuggie’s viral
(Kaplan & Haenlein, 2010). Within this general definition, there
power in conjunction with its integration with pop culture, exam-
are various types of social media such as Wikipedia, YouTube,
ining customer engagement exposed in social media may provide
Facebook, Second Life as well as blogs, twitters and many brands’
potentials to promote brands to diversified global market segments.
websites that need to be distinguished further. Regardless of types
Online customer reviews have been found to improve customer
of social media, it allows consumers to feel emotionally connected,
perception of social presence of the brand or product (Kumar &
helps brands to achieve their marketing goals through storytelling,
Benbasat, 2006). Reviews have the potential to attract consumer
and establishes a personal connection with a brand (Singer, 2011).
visits, increase the time spent on the site, and create a sense of com-
Brands can aim for maximum viral effects among engaged cus-
munity among frequent shoppers (Mudambi & Schuff, 2010).
tomers as social media allows customers to engage, seek, share,
Compared to other online retailers or social media such as eBay or
and create individual stories regarding brands (Divol et al., 2012).
Snuggie’s official website, Amazon.com is ideal for customer
Although a few studies try to comprehend reliable experience
engagement as its instantaneous platform enables customers to cre-
dimensions relevant to social media, many scholars and practitio-
ate, share, exchange and comment among themselves (Layton,
ners are perplexed about its effectiveness; whether a social media
2012). Amazon customers actively share their opinions and stories
platform can drive everything from customer relationships to prod-
by leaving their review comments, which incorporates the value of
uct development, or if it is just another marketing tool.
customer reviews as part of the product or brand descriptions.
When relational resources (e.g., trust, norm of reciprocity and
Aamzon.com has become the leading source of product reviews
social identity) are optimized within the virtual social networks,
which lures more customers into the brand’s website (Mudambi &
these motivate consumers to voluntarily share and gather infor-
Schuff, 2010). Further, the customer review system of Ama-
mation in order to reduce uncertainty, gain insights into knowledge
zon.com strategically allows customers to get engaged as it encour-
shared in the virtual learning communities, and consume and
ages them to respond to others’ reviews. For example, after each
obtain services (Koh et al., 2007; Wu & Liu, 2007). This process of
customer review, Amazon.com asks, “Was this review helpful to
building commitment is often referred to as engagement (Mathwick
you?” and provides helpfulness information alongside the review
et al., 2008). Many scholars (Brown & Duguid, 1991; Nahapiet &
(e.g., “26 of 31 people found the following review helpful”).
Ghoshal, 1998; Wasko & Faraj, 2005) explicate engagement expe-
If information, consumption, and experiences are intersecting
riences as a critical element of virtual behavior, emphasizing the
across the global market, the global fashion industry can make an
role of information gathering, knowledge sharing and interactive
informed decision and gain tools for predicting, measuring, and
learning. Not only are users able to share information with virtual
configuring this uncharted experiential paradigm. Yet, generalized
friends with common interests (Blanchard, 2004; Haubl & Trifts,
knowledge from the conventional consumer behavior paradigm
2000; Sismeiro & Bucklin, 2004), but also make contributions to
makes it difficult to address inimitable nature of multifaceted cus-
knowledge building within the virtual community (Humphreys &
tomer engagement (Kim, 2012). In order to understand customer
Grayson, 2008; Ritzer & Jurgenson, 2010).
experiential engagement in social media, this study employs
While the practitioners' view of engagement has focused on the
Edvardsson and Enquist (2010) conceptualization of six experi-
outcome such as attaining a competitive advantage (Roberts & Laf-
ence rooms in hyper-reality contexts. By focusing on the Snuggie
ley, 2005), the scholarly view tends to use other constructs to assess
case, this study aims at (1) exploring the underlying dimensions of
the consumer engagement experience. Mollen and Wilson (2010)
customer engagement in the Snuggie consumption; and (2) identify-
have recently defined the online engagement as a cognitive and
Profiling Customer Engagement with “Snuggie” Experience in Social Media
affective commitment to an active relationship with the brand as
personified by the website or other computer-mediated entities
It pertains to physical signs, symbols, and infrastructures
designed to communicate brand value. In addition, the definition of
necessary to create the physical attributes of the “experience room”
engagement is enriched to behavioral manifestation toward a brand
(Arnould et al., 1998; Bitner, 1992; Edvardsson et al., 2005; Nor-
beyond purchase (Vivek et al., 2012). Besides the conception of
mann, 2001; Venkatesh, 1999). Physical artifacts of experience
emotional engagement as cognitive processes of reasoning, deci-
room might directly influence customer experience across diverse
sion-making, problem-solving, and evaluation (Kearsley & Schnei-
type of brands, products, and stores features. For example, Bitner
derman, 1998), engagement is defined in relation to users’
(1992) suggests that the physical environment of store conveys
behavioral stance as repeated interactions (Sedley, 2010), knowl-
implicit and explicit signals about the place to communicate with
edge co-creation (Sawhney et al., 2005), and event or activity par-
ticipation (Vivek et al., 2012). However, customer virtual engage-
ment has not yet been fully developed into a construct as a
dynamic, tiered spectrum which can capture consumer’s virtual
It stands for the non-physical infrastructure that includes mental
behavior (Doorn et al., 2010; Vivek et al., 2012).
images, brand reputation, narratives, norms, themes, and values
Customers tend to engage with social media when they perceive
(Bitner, 1992; Normann, 2001). Intangible components induce a
a balance between intrinsically pleasing tasks and self-reinforce-
positive experience and are often perceived as brand message that
ment with the prerequisite of seamless virtual experience that
conveys company’s culture and strategy. They let individual or
allows them to navigate, search, and experience products or ser-
groups of customers imagine positive feelings and value that brand,
vices. However, current literature lacks the examinations of multi-
products and service can generate. Experiences through pictures,
faceted virtual experiences that incorporate engagement, emotion,
movies, music, and activities in relating product and service can
cognition and behavior. In addition, there are limited studies focus-
help customers envisage and create a realistic pre-purchase
ing on brand experience in individual contexts that direct web
experience; thus, they can be considered as intangible artifacts
usage outcomes. Therefore, this study aims to conceptualize cus-
(Edvardsson et al., 2005). Direct and indirect influences of intan-
tomer brand engagement which has discrete underlying experience
gible artifacts are well represented in many symbolic and luxury
rooms following the framework of Edvardsson and Enquist (2010).
brand experience. Edvardsson et al.(2005) suggest that catalog
influences customer engagement directly and indirectly, as an
2.2. Six experience rooms in social media
Customer experience is defined as a customer’s subjective inter-
pretation of their experience with a brand (Frow & Payne, 2007).
When the fashion retail company becomes customer experience
It refers to the technological equipment with which customers
oriented, the company changes from the traditional marketing to a
interact, either actively or passively (Prahalad & Ramaswamy,
holistic approach to co-creation of customer experience. For a pos-
2003; Venkatesh, 1999). While technology is often perceived as the
itive customer experience, Gentile et al.(2007) suggest that cus-
tool of information and communication apparatus, scholars
tomers should have multidimensional experience composing of
(Edvardsson et al., 2005) suggest that technology can provide
cognition, affect and sensation, which depends largely on interac-
hyper-reality through simulations. Indeed, such “hyper-real” (or
tion between customer and brand. Thus, brand must provide the
simulated) experiences are common in many “everyday” virtual
necessary stimuli and the right context for this co-creation of expe-
services. For example, people experience a travel destination or a
hotel by experiencing a virtual tour in which experience is simu-
In this necessity, many brands offer test-drives or pre-purchase
lated in various ways while others visit an online store of a fashion
experience of their products and service while providing informa-
brand to experience simulated settings and events of various sorts.
tion through brochures, videos, or website. Recently, Edvardsson
These experiences and settings are engineered to allow consumers
and Enquist (2010) developed the concept of the “experience
to vicariously experience brands, products or services. As such, a
rooms,” in which test-drives take place. They specify six dimen-
customer’s interaction with hyper-reality can create an experience
sions of “experience rooms” in physical or virtual environments as
that is more distinct, unambiguous, powerful, and believable,
follow: physical artifacts, intangible artifacts, technology, customer
which ultimately impacts customer purchasing behaviors. Tech-
placement, customer involvement, and interaction with employees.
nology also conveys the quality perception through meaning,
한국의류산업학회지 제15권 제1호, 2013년
arousal, and excitement from the activities and the service process.
rooms. Many customers perceive the personal interactions as main
Particularly, self-service technology may change the role of the
drivers of their experience and significant factors of their decision
customer with regard to the co-production and co-creation of expe-
making in the physical store. Thus, companies should provide
riences (Edvardsson et al., 2005; Prahalad & Ramaswamy, 2003).
opportunities for the customers to interact with its employees in the
When consumers co-create the brand experience through their
“experience room”, even through web sites (Edvardsson &
social relationship within a virtual community, they virtually
engage in searching, sharing, creating, purchasing, and entertaining
behaviors. These intersecting roles between consumers and pro-
ducers, which often lead to collaboration among consumers, are
becoming popular in social network sites such as Facebook and
By employing content analysis of customer reviews, the quali-
tative study explored customers’ Snuggie experience incorporated
in the social media, Amazon.com. The content analysis is pertinent
It refers to the precondition for interactions with others and prod-
to assess average phenomena of a culture (Shaw, 1984). Countless
uct, and the creation of service encounters and events in a defined
word clusters have been compared to determine patterns of ideas
physical and hyper-real environment in which the customer is
and themes and to make valid inferences from comments (Ander-
placed and staged (Edvardsson et al., 2005). Customer placement
son et al., 2001). In relation to the Snuggie brand or product, a total
focuses on extrinsic experiences associated with consumer’s cog-
of 742 customer reviews posted on Amazon.com during six
months from September 2011 to February 2012 was retrieved.
Upon compiling all reviews and deleting redundancies, a total of
364 responses were compiled for the content analysis. By con-
Involvement results from an interaction between person,
ducting the constant comparative method and open coding (Kim et
stimulus, and situation (Swaminathan et al., 1996). Customer
al., 2007), broad themes were identified, and then subthemes were
involvement relates to connections or references per minute that the
traced and analyzed to create a unit of meaning. Following the
viewer makes between his own life and stimulus. Edvardsson et al.
elimination of superfluous phrases and sentences, themes and sub-
(2005) focus on how individual customers engage with preferable
themes were coded. After the coding of each review, relationships
experiences from the interaction with services and situations.
between themes and subthemes for each question across review
comments were analyzed and conceptually labeled.
Eleven key words were extracted and grouped, applying the
Interaction with employees has a strong impact on customer
framework of six experience rooms (Edvardsson & Enquist, 2010)
experience (Edvardsson & Enquist, 2010). It refers to the
with inter-coder reliability of 0.86 to verify the accuracy and reli-
consumers’ ability to interact with service providers to gain useful
ability of the coding. Upon compromising the disparities between
information for the potential purchase decision in the “experience
two coders, as a result, five experience rooms were identified as
room.” Interaction with employees can be a crucial dimension for
“physical artifacts”, “customer involvement”, “intangible arti-
some service contexts, in such case as the physical stores and show
facts”, “technology”, and “customer placement” (Table 1).
PA5: "Excellent quality compare to the cheap price"
PA10: "I like the pocket in the front!"
PA23: "I recommend this item to all Cowboy lovers"
IA1: "I like it, it is very warm and smuggly"
Shipping services & Ordering services
T7: "Item was ship very fast to my residence"
CP1: "Perfect for a cold evening at TV or a nap in the aftemoon"
CI1: "This was the perfect Chrismas gift"
CI12: "It was a great Christas gift for my mom and in-laws, also my
Profiling Customer Engagement with “Snuggie” Experience in Social Media
Interestingly, the second experience room is depicted as “cus-
tomer involvement” (n=73) with the key words of seasonal gift
By examining Snuggie customers’ responses posted in Ama-
occasions and family connection memories intrinsically. Many
zon.com, this study profiles five experience rooms where custom-
female consumers purchase Snuggie as a Christmas gift to their
ers experience products, services, and brand significantly and
family for fun memories of wearing it together. “I ordered eight of
meaningfully. Expressively (Table 2), it was hardly expected to
these as gifts” (CI21). “Bought four Snuggies from Amazon.com”
expose the experience roomof “Interaction with employees” due to
(CI18). “This was a gift from my cousin this year” (CI54). “I pur-
Snuggie’s virtual social networking context.
chase the Snuggie for my wife as a sort of gimmicky gift for Christ-
A total of 168 responses (46.15%) posted in Amazon.com is
mas” (CI7). “This was the perfect Christmas gift” (CI1). “It was a
related to the “physical artifacts” experience room with key words
great Christmas gift for my mom and in-laws, also my husband got
of materials, quality, price, design, and pattern/prints in conjunction
one and he loves it” (CI12). “I saw one on Amazon.com and got it
with their preference. The salient response (n=64) concentrates the
for my daughter’s Christmas gift and she likes it and I bought a
product attributes of thickness, texture, length, and size: “very thin
couple more for gifts more my young niece and nephew” (CI29).
and slippery” (PA1); “the fleece is thin that a little light passes”
“One year for Christmas, my mom thought she was cute and funny
(PA25); and “the fabric looks very good” (PA15). The second
and got me and my husband Snuggie” (CI5).
group of response (n=40) highlights customers' satisfaction over
For the third experience room, a total of 15.11 % (n=55)
the quality and the price of Snuggie product: “excellent quality
responses refers to “intangible artifacts” reflecting two key words
compares to the cheap price” (PA5); and “it is well cut and sewn
of comfortableness and warmth, which are of mental images of
properly” (PA55). The third response group (n=36) describes the
Snuggie. Interestingly, customers highly value Snuggie when they
design feature such as open back and big pocket. Some customers
are satisfied with intangible artifacts (comfortableness and warmth)
like the design, while others do not like the design and feel uncom-
in conjunction with physical artifacts (quality and price). “I like it,
fortable: “I like the pocket in the front!” (PA10); “it’s better than a
it is very warm and snuggly” (IA1). “Very soft and comfortable”
robe because it cover your feet” (PA67); and “it’s really nice to be
(IA16). “Just enjoy the warmth!” (IA27). “Great for staying warm
able to use your hands … but the sleeves are loose and large
enough to cover hands if you don’t want to have them open”
With key words of shipping and ordering services efficiencies
(PA79). The fourth group of responses (n=28) describes their pref-
based on the advancement of technology, a total of 12.09 % cus-
erence for their favorite sports-team prints over personal favorite
tomers (n=44) consider the fourth experience room as “technol-
colors or patterns. “Gift for my parents who have been huge Packer
ogy” experience which emphasizes the technological convenience
fans” (PA120). “This is also his favorite team” (PA115). “I rec-
and effectiveness. When Snuggie products arrive at the right time,
ommend this item to all Cowboy lovers” (PA23). “I recommend
the extent of customer satisfaction and involvement are increased.
this product because it can be customized for many different sports
Since many customers purchase Snuggie as seasonal gifts, cus-
tomer satisfaction is directly related to the on-time shipping. Cus-
Table 2. Profiling of five experience rooms
The physical products of materials, quality, price,
Snuggie is positioning to the customer(s)' seasonal
gift occasions and family connection memories.
The non-physical which refers to mental images of
Snuggie such as comfortableness and warmth.
The technology convenience and effectiveness in shipping
When customers look the picture of Snuggie while they are
한국의류산업학회지 제15권 제1호, 2013년
tomers also believe the ordering effectiveness is derived from
sions and family connection memories. It is identical in many ways
technology. “Thank you, the package arrived on said date and even
to the types of consumption collectivities that marketers and
though the packaging was a bit buster up the content inside seems
researchers are interested in cultures and brand communities (Kozi-
fine and looks of nice quality” (T2). “Item was ship very fast to my
nets et al., 2008). When customers share their Snuggie experiences
residence” (T7). “The merchandise arrived in great condition in a
in the customer involvement room, Amazon.com bridges an indi-
vidual customer experience to the collective context in which
The fifth experience room is “customer placement” experience
Snuggie combines memories and profit, adult-like utility and the
based on 29 responses (9.97 %) with the key word of pre-look pic-
ture. When customers look the picture of Snuggie product while
Besides two core experience rooms, intangible artifacts, tech-
they are shopping in Amazon.com, they want to use it during win-
nology, and customer placement experience rooms support cus-
ter for their comfort at home, and/or to buy it for gift of specific
tomers’ interaction with other customers, products, and service
occasions. Consumers interact with other customers, products, and
encounters in a defined physical and hyper-real environment where
service encounters in a defined physical and hyper-real environ-
customers are placed and staged (Sherry, 1995).
ment (Sherry, 1995). “I used it all of last winter, and now am using
However, this study is not able to explicate the experience room
it again, as even in North Florida we find ourselves in below freez-
of “interaction with employees” due to Snuggie’s product and ser-
ing temps” (CP17). “Perfect for a cold evening at TV or a nap in
vice feature provided from Amazon.com. The conceptualization of
five experience rooms is consistent with the initial study (Edvard-
sson et al., 2005) of the prepurchase service experience. Never-
theless, Edvardsson and Enquist (2010) recently emphasized
“interaction with employees” experience dimension in analyzing
Customer’s engagements in social media are becoming increas-
the IKEA showroom and the MBA program experiences since
ingly recognized as the driving force behind many of the fashion
many customers perceive personal interactions as key drivers and
retail companies. By employing the experience room perspective
significant factors in their decision making (Edvardsson & Enquist,
of Edvardsson and Enquist (2010) in the virtual context, this study
2010). Indeed, fashion retail companies designing “test drives” in
profiles the emerging sentiment of customer engagement with a
social media should enhance opportunities for interaction, even via
brand in social media. The presence of customer reviews on social
media has been shown to improve customer perception of the use-
Nowadays, various social media outlets (e.g., Facebook, Twitter,
fulness and social presence (Kumar & Benbasat, 2006). Upon ana-
Instagram) are available to engage customers to become brand
lyzing a total of 364 customer responses about Snuggie in
fans. In this environment, profiling the social media experience
Amazon.com, five experience rooms were exposed. “Physical arti-
could be a useful tool for brands (Divol et al., 2012). Such profiling
facts” and “customer involvement” are influential experience
should be hardwired into the business to shorten response times
rooms which signify interactions between products and customers,
during real and potential crises, complement internal metrics and
while “intangible artifacts”, “technology” and “customer place-
traditional tracking research on brand performance, give consumer
ment” reflects a lower degree of experiential engagement with
feedback into the product-development process, and serve as a plat-
Sunggie brand. In addition, the eleven key words pertain to mar-
form for testing customer reactions. More customer interactions
keting implication for fashion retail brand in the social media envi-
across multiple touch points are shaping the degree of consumer
Sunggie customers mostly engaged in tangible artifacts of prod-
This study provides a theoretical foundation for understanding
uct including thickness, texture, length, and size. This finding is
the concepts of customer engagement in social media. However,
consistent with many conventional studies despite the currency of
given the exploratory nature of this approach, there are limitations
new product and new market environment. For example, Abra-
in generalizing these findings. First, the purposive sampling from a
ham-Murali and Littrell (1995) argued that styling was the influ-
particular brand (i.e., Snuggie) from a single social media (i.e.,
ential factor in purchase intention followed by fabric, color/pattern/
Amazon.com) limits the generalization of the research by
texture, and construction. Due to the unique features of Snuggie
restricting the number of experienced customers incorporated in
product and Amazon.com’s virtual nature, tangible artifacts often
the study. A sampling of customers of various different brands in
affect consumer perception and purchase intention. The second
the same product category may lead to in depth results. Further,
experience room is customer involvement with seasonal gift occa-
cultural and case specific discrepancies need to be considered in
Profiling Customer Engagement with “Snuggie” Experience in Social Media
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